@startuml
sprite $wrap_text [48x48/16] {
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!define MATERIAL_WRAP_TEXT(_alias) ENTITY(rectangle,black,wrap_text,_alias,MATERIAL WRAP_TEXT)
!define MATERIAL_WRAP_TEXT(_alias, _label) ENTITY(rectangle,black,wrap_text,_label, _alias,MATERIAL WRAP_TEXT)
!define MATERIAL_WRAP_TEXT(_alias, _label, _shape) ENTITY(_shape,black,wrap_text,_label, _alias,MATERIAL WRAP_TEXT)
!define MATERIAL_WRAP_TEXT(_alias, _label, _shape, _color) ENTITY(_shape,_color,wrap_text,_label, _alias,MATERIAL WRAP_TEXT)
skinparam folderBackgroundColor<<MATERIAL WRAP_TEXT>> White
@enduml